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Unfortunately, the camera is also bound to mouse controls, so that every swing of your weapon also waggles the camera around a fair bit and in reality nobody really looks down the baseball bat, golf club or katana replica amid a backswing action. The fact that the player can hold the release of his swing makes it possible to precisely time and aim strikes. This is made more challenging by the fact that both hero and foe may be carried by galloping horses.
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In Mount & Blade: Warband the player swings back his weapon with the mouse to either left, right, top or bottom then he has to aim the camera at the target and finally he releases the swing to strike or thrust. Secondly, unlike aiming and pulling the trigger, the complicated swing and strike of the weapon can be broken up into more realistic subsequent steps. Firstly, many games zoom out of the action into the 3rd person perspective to make it work. Hand-to-hand combat is very hard to simulate, because anything that happens close in 3D immediately looks fake and strange on a 2D screen.
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